THE DAY OF THE TRIFFIDS / Review



BBCHD - 28th and 29th December 2009 - 9.00pm

You can't help loving a good bit of dystopia, can you? You wait for years for a bit of sci-fi 'end of the world' misery to show up on the telly and then the floodgates open. First, the BBC revived Survivors with reasonable success and tapped into the whole bird/swine flu (select the mammal of your choice) paranoia and now they've dusted off one of the great British Cold War science fiction novels, John Wyndham's The Day Of The Triffids and thrown what looks like a huge ton of cash at it.

BERNARD BRADEN: Interview with Quentin Crisp

Thanks to Crisperanto for the link to this fantastic archive interview from the BFI's You Tube Channel. This is one of Bernard Braden's Now And Then interviews from 1968. A selection of these made their way to a Channel 5 series last year I believe and the BFI currently looks after all of the existing footage that Braden shot. Some of the interviews have been released as extra features on their Flipside DVDs.

Thanks to the BFI.



This is a fascinating and respectful interview with Crisp. Braden asks some very interesting questions.
The DVD of The Naked Civil Servant, the book that Braden asks about at the beginning of the interview, has just been re-released by Network and the DVD of An Englishman In New York has also just been released by ITVDVD. Both essential purchases.



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AN ENGLISHMAN IN NEW YORK / Review


ITV1 - 28th December 2009 - 9.00pm

As Phillip Steele, the editor of the Christopher Street paper, tries to explain to Quentin in ITV1's superb drama premier, An Englishman In New York, he is an inspiration to a generation of gay men. Like Steele, when I first saw the broadcast of The Naked Civil Servant on Thames on the 17th December 1975, squirming rather embarrassingly in front of my mother and father at the time, I recognised a kindred spirit. That film said 'there are other people like you in the world' and that was good enough for me. The Naked Civil Servant remains a milestone in British television drama and Richard Laxton's sequel, for want of a better word, should quite rightly be praised and remain undiminished next to the original.

DOCTOR WHO - The End Of Time Part 2 Preview Clip / Trailers

S P O I L E R S     A H E A D

A preview clip from The End Of Time Part 2, coming January 1st on BBC1, released by the BBC features a post Time War Gallifrey and the Time Lord President meeting with his Council:



There's also a trailer that's currently airing on BBC1:



And finally the 'Next Time' preview tagged onto Part 1 of the story:



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DOCTOR WHO - The End Of Time Part 1 / Review



BBCHD - 25th December 2009 - 6.00pm

I suspect Part One of The End Of Time is going to be one of those 'marmite' episodes. You either love it or you really hate it. With the latter camp I can almost sympathise because the episode is far from perfect and certainly has its faults. But there are moments when it soars and breathtakingly scales the heights. Part of the problem with Russell T Davies' script is that it's entirely comprised of build up to the story proper, and I don't think that kicks into gear until Part Two, and all we are left with is much scene setting as the narrative bounces around for about half an hour before settling into something resembling a plot. And not a terribly good one at that.



There's also a strange tone to the whole episode, suffused as it is with a religio-political theme, telling the tale of the rise of an Aryan Time Lord and his fascist monoculture, a suggestion of some kind of Holy war in heaven between the Doctor and the Master and then the emergence of a reactionary, equally right wing, High Council of Gallifrey. The well used, post 2005 theme of faith in the Doctor is seeded into the story right at the beginning when Wilf enters the church and is told the story of the 'sainted physician' coming to Earth and 'smoting the demon'. Heavy handed religious symbolism isn't one of RTD's strengths and he's quite unfocused here struggling to articulate the bigger ideas about the Far Right's rise to power and our worries about the political direction the world has taken about war and peace, about the respect for liberty and diversity, and on the equitable development of nations.

The story's framing narration by Time Lord President Dalton is an attempt to once again place the events in the story on a global, nay this time, (Who)niversal scale. It sees the resurrection of the Master, rampant with narcissistic greed and acquisition, billionaire Naismith's 'Fighting The Future' post Torchwood manifesto realised as a home grown capitalism ('the king is in his counting house') with a multinational reach to acquire alien technology and a Time Lord army striking out in a "victory for Gallifrey" frontal assault on its intended targets who are a weak and divided Doctor and Wilf and a united and insurgent world of Masters.



The problem is that for a great deal of screen time a lot of this is lost amongst long scenes of exposition set on the Ood Sphere (which simply serves to recap the story of The Last Of The Time Lords), lots of scenes of David Tennant and John Simm running, and an extremely silly Harry Potter meets Prisoner Cell Block H convergence with the scenes set in the women's prison. It's here that any resemblance to coherent plotting goes right out of the window with the resurrection of the Master by the Governor (looking very much like Prisoner Cell Block H's Erica Davidson but minus the Lady Penelope posh accent) and the officers of Broadfell, including a Joan 'The Freak' Ferguson lookalike in Miss Trefusis. I was half expecting Alexandra Moen's Mrs Saxon to at least tell them all to 'rack off!' at the thought of bringing her husband back to life.

Extremely dubious occult reincarnation aside (the Secret Books Of Saxon, some rather horrible blue looking liquid and a trace of Boots No 7 lipstick), it's Mrs Saxon's convenient and long winded retort to all of this camp nonsense 'And I was never that bright but my family had contacts. People who were clever enough to calculate the opposite' that glaringly show up RTD's crass pulp pretensions as she is handed the anti-reincarnation potion, hurls it at Harry and blows Broadfell to pieces. Incredibly silly stuff but a very guilty pleasure.

How this translates into giving the Master X Men like powers or a predilection for hamburgers isn't properly explained. John Simm flying around and hurling lightning bolts at the Doctor is simply window decoration until we get to their face off proper. It's redeemed by the sweet Bernard Cribbins and his Silver Cloak agents tracking down the Doctor and sparing us any more long takes of Tennant and Simm running around derelict dockyards. Minnie pinching the Doctor's bum is a wonderfully irreverent moment.



At the heart of the episode is that scene in the cafe. An intimate duologue between the Doctor and Wilf that demonstrates RTD's real gift for economy and dialogue, exposing the heart of the story, and that sits like an ocean of calm in this sea of bombast. Cribbins is an extremely skillful actor and dominates the scene but Tennant matches him in that rather sorrowful moment of verisimilitude with the 'some new man goes sauntering away' line. It's further compounded by his confession that he' did some things and they went wrong' as a reference perhaps to the events in The Waters Of Mars and it's very moving when Wilf reaches out to a clearly distraught Doctor who knows his time is up.



Simm as The Master also mirrors a similar scene from The Last Of The Time Lords in which the Doctor wistfully remembered the glories of the citadel on Gallifrey, but here describes their youthful freedom in the fields of Gallifrey, and then echoes Wilf's tearful cry of 'look at us now'. Finally the Doctor does hear those drums pounding in his enemy's head and perhaps recognises it as a signal for the impending arrival of the Time Lords out of the darkness. Two peers meet in a derelict wasteland after two old men meet in a cafe. Two good scenes back to back.

Ultimately we end up back at Naismith's mansion, the Master trussed up like an intergalactic Hannibal Lecter, and he and his daughter's attempt to get the so called Immortality Gate operational. Back at the Noble household, Wilf arms himself and takes a ride in the TARDIS. A last companion for the Tenth, Wilf works delightfully well ('I thought it'd be cleaner' he says of the TARDIS interior) and there are some lovely light comedic moments as he runs off from Sylvia and leaves her talking to empty air. With all the pieces pushing into place, we're then introduced to the alien Vinvocci salvage team, sadly another weak and irrelevant component of the plot, and lots and lots of dull exposition from Joshua Naismith.



Once the Master has repaired the Gate and freed himself, the final ten minutes is utterly bonkers. And hilarious. The 'Being John Simm' sequence does outstay its welcome but the sight of multiple Masters jumping up and down, many of them in frocks and high heels, clapping and laughing as the entire population of Earth (including a poor Obama lookey-likey and Trinity Wells) is turned into the 'Master race', is bizarre, unsettling and very funny. What the Master is intending to do with an entire population of his selves and how Donna will survive her mind exploding recall as she sees this transformation is not yet clear but just as you think the titles are about to crash in, Spitting Timothy Dalton announces from his Phantom Menace senate building, packed with robed Gallifreyans, that the Time Lords are on their way. You'll have either laughed yourself silly by now or thrown a shoe at the telly and growled 'Barrowman!' with a clenched fist in the air. Personally, I spent most of the time doing the former.

Mad. Completely mad.



RTD's take on globalisation in The End Of Time proposes that ultimate power becomes concentrated around two symbolic figures of faith (the Master and the Doctor), that institutions (Gallifrey and the Time Lords, Naismith) become a corrupt force for decentralising the universe ('something vast stirring in the dark' that appears to want to actually 'end' time) and the people caught in the middle (Wilf and Donna) are left to try and affirm their cultural identities on an Earth run and populated by millions of blonde haired Nick Griffins. Wilf, for example, is radicalised by Claire Bloom's alternative Queen's speech, in a moment where as Alvin Toffler once noted 'if you don't have a strategy, then you end up being part of someone else's strategy' and as the episode hurtles toward its cliffhanger the imminent frying of Donna's mind suggests a woman once again emerging from passive acceptance of her lot to the restoration of the hard won independence of Series 4.

It'll be interesting to see a plot develop out of this string of events. Will the Doctor have to destroy the Time Lords all over again and sacrifice himself to do so? Will the Time Lords remove the Tenth from the time stream in a great big reset button? Will John Simm stop laughing?


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MERLIN: Series 2 - Episode 13 / The Last Dragonlord



BBC1 - 19th December 2009 - 5.45pm

A terrific closing episode that is actually not the bloated, special effects dominated epic I was half expecting it to be. It's rather a very intimate story about Merlin and his long lost father and the emotional impact of their separation is the core of the narrative here. The episode is significant for not only revealing who Merlin's father is but also features the departure of the Great Dragon, which alongside the disappearance of Morgana, makes some significant changes to the format of the series.



We're thrown straight into the desperate situation in Camelot as the dragon, now free, attacks the castle on a nightly basis, threatening to reduce everyone to toast. Even old Uther is seen cowering in his tower. Merlin, naturally, attempts to use his powers on the beast but isn't strong enough. That's when Gaius pipes up that they'll need the service of a dragonlord to rid themselves of the creature. But Uther has wiped out all of them, hasn't he? Not so, Gaius helped one man escape and in a tense scene, he reveals that the man he helped to freedom was actually Merlin's father, Balinor. It's a beautifully played moment in the episode and Richard Wilson and Colin Morgan as ever demonstrate their on screen rapport.

This knowledge weighs heavy on Merlin and the following scenes where he joins Arthur on a quest to find Balinor tease the audience something rotten, making us think that at any moment Merlin will confide in Arthur. The enduring sub-plot about their deepening friendship and trust really develops in this episode and works well at keeping several revelations secret from Arthur - the identity of Merlin's father and Merlin's own growing power. The story explores their growing trust of each other but still dangles these two plot points enticingly. However, the writers do seem to be in no rush to resolve those ideas just yet. I do wonder how long they'll keep this up as we're now two years into the series and Arthur still hasn't twigged Merlin's true nature yet. Even at the end of this story, he's not aware just how important Balinor actually is to Merlin.



Meanwhile, the dragon spectacularly belches fire over the knights of Camelot and continues to attack the castle. Brilliant effects from The Mill once again, particularly the close ups of the dragon in flight. Following a lead from a tavern owner, Merlin and a wounded Arthur stumble across Balinor in a remote cave. Balinor's played by John Lynch who truly brings a sense of ancient wisdom and power to the role. He and Morgan are excellent and the initial scenes between them where they are both figuring out each other, as Arthur lies in a coma and Merlin is in a state of nervous expectation at meeting his father, are well done. And there's no fooling Balinor who knows immediately that Merlin's master is Arthur Pendragon, the son of the man who attempted to destroy all the dragonlords.
We also find out that the dragon has a name, Kilgharrah, and that it was Balinor who brought the dragon to Camelot, believing that Uther wanted to make peace with it. Balinor obviously doesn't have much time for Uther or his kin so Merlin's job to persuade him to rescue Camelot is going to be difficult. It's obvious that he's going to have to confess to Balinor that he's his son. Again, Lynch and Morgan slowly tease out the scene, putting in subtly powerful performances, slowly building up to the moment when Merlin admits he is his son. It's a central scene that's the entire backbone of the episode and it's just two men sitting and having a conversation in a cave. That's confident scripting, directing and performing.

Meanwhile, there's also that nice little scene on the castle ramparts between Gwen and Gaius. Gaius is very savvy and knows about the growing feelings between her and Arthur and, despite her claiming that their relationship can never be, he offers hope in that the power of love should never be underestimated. Ahhh.



However, the episode has a tragic note in that Balinor is taken away from Merlin just as he agrees to journey to Camelot to help with the dragon problem. In enemy territory they're attacked and Balinor is fatally wounded. I know I'm sounding like a record stuck in a groove here but once again there's a beautiful scene between Morgan and Lynch where, as Balinor is dying, he bequeaths his power to his son. It dovetails beautifully with that rather gorgeous visual interpretation of the same when Merlin wakes up to see the carved dragon that Balinor was working on in an earlier scene. As this is happening, Merlin has to hide his tears and grief from an unsuspecting Arthur and it's very sad that he can't confide in his master as a true friend would. And in its own way, the episode is a rites of passage for Merlin as he moves from being Arthur's servant boy to become a man and a dragonlord like his father.



When Arthur calls upon the knights to volunteer for the task of slaying the dragon there is that lovely echo of the knights of the round table coming together in the way director Jeremy Webb shoots that scene. There is also the great interplay between Arthur and Merlin where there is a sense of a more mature Merlin advising Arthur and both submitting to their fates as true comrades. The fight with the dragon is like something from a great Ray Harryhausen film and is superbly done, offering a sense of scale and power to the creature. After Arthur bravely attacks the creature and his knocked out momentarily (of course they've got to keep this sub-plot going!), Merlin tames the dragon, with a Ben Kenobi type voice over from Balinor to guide him, and spares its life and banishes it from the kingdom. Epic stuff that Merlin as a series is so very good at doing. And Arthur has to take the credit, naturally. The swine.

A great finale to a batch of 13 episodes that has been a vast improvement on Series One. And so, roll on Series Three. I'll be back with reviews next year. Hope you've enjoyed this year's coverage.

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AVATAR - Review



Back in the summer, we all had a chance to go and see nearly 20 minutes of James Cameron's Avatar. Bold claims about Cameron's film being the dawn of a new cinematic age were, and continue to be, made. I came away from that preview distinctly underwhelmed and unsure that the film was going to be able to live up to such hyperbole. Now that I've actually seen it - and seen it in on an IMAX screen in 3D, as no doubt Cameron would have intended it to be seen - I'm still not convinced of Cameron's opinions of his own genius nor of the media hypocrisy to be found in the majority of reviews for the film. Why reviewers won't actually own up to the film's very obvious faults and the imperfections of the 3D techniques it employs continues to baffle me.



I'll agree that Avatar isn't completely the turkey we suspected it would be. It's a visually impressive experience but it's a hollow one. The word 'game-changer' keeps being bandied about. Well, yes, I can see it having an enormous influence on the 3D and effects heavy films of the future. However, Cameron has failed to make a good film despite having all the toys at his disposal that money can buy. It is the work of a technician, an obsessive attempting to see how far he can push the technology. The fact that his actions also shore up a multi-media industry that's still got a complex about film piracy and is also determined to find a way to thwart them and get bums back on cinema seats is one that Cameron clearly didn't overlook when Fox backed his film.



Let's get the first problem out of the way. The 3D certainly isn't what it's cracked up to be. Whilst it is some of the most impressive use of the format that I've had the chance to see and Cameron's special stereoscopic cameras have upped the game considerably (or changed it if we're sticking to the party line), I spent a great deal of my two hours and forty minutes constantly having to adjust the focus of my eyes and getting irritated by the motion judder still inherent in the image during fast movement. It is not perfect by any means but I will say that much of the film is an exciting and often impressive visual feast in 3D. However, that isn't completely to do with the 3D and everything to do with impressive visual effects. The film's visual potency lies in the leaps and bounds that it has made in creating realistic motion-capture characters. So, technically whilst I think 3D is still a gimmick, Avatar is gob-smackingly good to look at and the interaction between human and animated characters in a blend of location shot footage and photo realistic computer created jungles is justifiably stunning.



Secondly, 3D's gimmickry will only work when you've got a good script to marry it to. Avatar's script is really the weakest element of the film. Cliched and derivative, it is uniformly poor. The story is pretty simple and is rather slim to hang a 160 minutes of narrative on. Jake Sully, a paraplegic marine, is recruited by The Company to complete the task his brother was originally contracted to do. He arrives on the planet Pandora and is asked to go undercover to spy on the native inhabitants, the Na'vi. The Na'vi are very tall blue humanoids and to infiltrate them Jake has to be connected to an avatar, a synthesised body made of Na'vi and human DNA. The Company wants to relocate the indigenous tribes because they're sitting on a huge deposit of an energy producing element called 'unobtainium'. The plot descends into a Dancing With Wolves pastiche where Jake goes native, falls in love with a female Na'vi, Neytiri, joins the tribe in order to save them from nasty, white capitalists who want to plough over their rain forest and rape their 'earth mother'.



It uses every cliche in the book. Cameron even picks over the corpses of his previous films; the tough but sensitive female fighter pilot; the slimy Company man who won't listen to the warning from the scientists studying the Na'vi are both straight out of Aliens for example. As well as the rather earnest green platitudes about learning not to abuse the environment and being at one with Mother Nature, it's a very crude white man's racial fantasy to give the white protagonists an ability to shed their skin and 'black up' to become the Other. The viewer will find it easy to identify with Sam Worthington's character Jake Sully, as the skeptical white man, who dumps his capitalist/materialist American marine brainwashing to fulfill a rather predictable colonial fantasy of going native and leading his tribe against the aggressors to assuage us all of our centuries of colonial guilt.



The acting is reasonable considering that the characters are, forgive the pun, less than three dimensional. Sam Worthington, Zoe Saldana and Sigourney Weaver all acquit themselves well enough but Stephen Lang as the gun toting Colonel Miles Quaritch is the biggest cliche of them all, a black hole of a performance that drags everyone else down to his scenery chewing level. Trouble is, he has no actual scenery on which to dine, it being virtual and all, and therefore he takes chunks out of his fellow actors as he ends the film literally as an unstoppable killing machine, raving and ranting and lacking any conviction. He's a very silly character and makes George Bush and Dick Cheney look positively sane. The other element that grates here is James Horner's score. Sadly, it too is a grab-bag of recycled elements, mainly his old scores for Aliens, Willow and Titanic, and the film stumbles on several occasions when the score distractingly indicates the horror that Celine Dion might at any moment suddenly burst into that song on the soundtrack. Even sadder, Leona Lewis gets that job over the end credits.



Whilst I can't see this turning into a huge hit of Titanic proportions, Avatar will no doubt be very successful. However, it will win no plaudits as an example of a story well told, performed or directed. Eye candy of a highly calorific nature, it is an amazing virtuoso technical exercise but cinema is as much an intellectual engagement with narrative as it is one concerned with visual spectacle and Avatar is simply a gaudy dumb-show without that engagement. The future of cinema, perhaps not, but for the video gaming industry I'd bet it's a red letter day.   

Avatar (Cert 12A. Released December 18th 2009. Directed by James Cameron)


Official site


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DISTRICT 9 - Blu Ray Review And Competition



I reviewed Neill Blomkamp's science fiction apartheid allegory, District 9, back in August right here. Blomkamp's film has received some mixed reviews and a banning in Nigeria because of the way the film depicts its Nigerian characters. If the film has a fault it is that it tries to disentangle its political, anti-corporate and speciesism sub-plots within a third act of all action shoot-em ups. In the end, its only crime is that it tries to have its cake and eat it and attempts to encourage blockbuster action material and biting social satire as bedfellows, albeit somewhat uncomfortably at times.



It's still an engaging film and it's encouraging to see mainstream science fiction cinema providing food for thought that isn't entirely a rag bag of hoary old cliches (yes, Avatar, I'm looking at you). As well as the satirical and timely messages about racism, prejudice, enforced relocation this is also a film with plenty of action and some pretty graphic violence. Driven by a superb central performance from Sharlto Copley, the narrative is driven through the first half by Blomkamp's documentary style hand-held shooting and the faux news bulletins and security camera footage that he constantly splices into the visual mix. The second half certainly moves away from satire and into science fiction B movie tropes that are given a freshness by Blomkamp's enthusiastic directing and pacing.



Picture quality is excellent, picking up the gritty, detail encrusted environment of the film, the dusty colour palette of the landscapes and township, and provides superb flesh tones and picks up fine clothing detail. It is pretty much reference quality material, with powerful black levels and contrast, vivid colour detail and textures. A sensational transfer. The DTS-HD MA 5.1 lossless soundtrack is vibrantly alive and delivers an extremely detailed aural environment, keeping dialogue clear, giving a kick to explosions, gunfire and spaceships and allowing the score enough room to breathe too. It's an outstandingly powerful sonic experience so make sure you turn that sub-woofer up!



Special Features

Commentary: Director Neill Blomkamp takes us through the film with an in-depth, fascinating track. He covers his career, his work with actor Sharlto Copley, the characters, the effects, the production design. He moves from subject to subject with ease and wisdom beyond his years. Well worth listening to if you're fascinated by the film's background, its themes and production.



Joburg From Above: Satellite and Schematics of the World of 'District 9' Interactive Map:
You can navigate all the places seen in the film - the ship, MNU building and the ghetto. Text material on the characters and locations, alien culture and biology, vehicles, pre-production sketches all mixed in with clips from the film. Tons of material well put together and offering plenty of background to the film.
The Alien Agenda: A Filmmaker's Log: (in HD) A three part behind the scenes feature. Envisioning 'District 9 discusses how the film emerged from Blomkamp's short Alive in Joburg, development of story and script, themes and ideas. Shooting 'District 9' provides a standard production featurette about the shoot, how documentary, hand held material was mixed with cinematic craft and has plenty of interviews with the crew. Refining 'District 9' discusses the film's sound effects and score and the development of the alien speech.



Metamorphosis: The Transformation of Wikus: (HD), a look at the grueling hours behind the application of the make up effects to actor Sharlto Copley.
Innovation: The Acting and Improvisation of 'District 9': (HD) is a very interesting look at how the actors were able to improvise their roles within the documentary aspects of the film.
Conception and Design: Creating the World of 'District 9': (HD) takes us through set and prop design, how the aliens were designed and created, the build and design of the ships as an homage to SF movies of the 1970s and 1980s, the design and build of the shanty town and the alien Exo Suit.
Alien Generation: The Visual Effects of 'District 9': (HD) the digital design for the aliens in the film and how they were incorporated in Blomkamp's hand held cinema verite world is covered in reasonable depth.
Deleted scenes: nearly 25 minutes of sequences dropped from the final edit.

Plus: Trailer, Cinechat, "MovieIQ" and BD-Live functionality.

District 9 (Sony Blu Ray - SBR55760 - Region B - Cert 15 - Released December 22nd, 2009)



Cathode Ray Tube has one copy of the Blu Ray of 'District 9' to give away. This competition is courtesy of Sony Pictures.
  • This competition is open to residents of the UK only over the age of 15, but not to employees of Sony Pictures Releasing or their agents.
  • Entries must be received by midnight GMT on December 31st 2009
  • This offer cannot be used in conjunction with any other offer and no cash alternative is available.
  • No responsibility will be accepted for delayed, mislaid, lost or damaged entries whether due to system error or otherwise.
  • Only one entry per visitor per day. No multiple entries allowed.
  • The winner will be the first entry drawn at random.
  • The winner will be contacted by email. The Blu Ray will be posted within 5 days of the competition closing (unless delayed by postal strikes).
  • The judges' decision is final and no correspondence will be entered into.
  • Entrants are deemed to accept and be bound by these rules and entries that are not in accordance with the rules will be disqualified.
  • By entering the free prize draw, entrants agree to be bound by any other requirements set out on this website. Entry is only available online or via email to frank_c_collins@hotmail.com. No responsibility can be accepted for entries not received, only partially received or delayed for whatever reason. Paper entries are not valid
Question: Actor Jason Cope played two roles in the film. What were they? 


Answer:



Your Name:





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Ben Jones was the winner of our competition to win Moon on Blu Ray, Neil Perryman and Ian Smith were the winners of our Terminator: Salvation Blu Ray competition. Thanks for reading the blog and entering the competitions!
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HEROSTRATUS - BFI Flipside Blu Ray / Review


The BFI have been quietly unearthing British film treasures from the 1960s and 1970s and releasing them on their Flipside DVD label. We've had bizarre docu-dramas from Arnold Miller, Richard Lester's The Bed Sitting Room, and Pete Walker and Gerry O'Hara rarities. What's utterly splendid about these releases is that they're lovingly restored in high definition and released on Blu Ray with equally interesting extras, short films on the same theme or by the same director and often some of the Bernard Braden Now And Then interviews. Each release also comes with a fascinating and well researched booklet.



The Witch's Quickening / BBC1 - 5th December - 5.55pm

Two really dynamic episodes that shift several subplots forward quite significantly. And it's highly appropriate that just before The Witch's Quickening was transmitted that the BBC announced the third series for next year. Appropriate because it clearly has been a series full of improvements in 2009. Better stories for the most part that rewarded continued viewing.

DESIGNING WHO 2: A Swinging Time - Part 3

Part 3 / Pop Art Sets And Star Gates

Modish spectaculars
As the costume design for Doctor Who heartily reflected the fashion explosion of the 1960s, other forces were also at work as the series’ set designers became ever more ambitious. Designers including Colin Shaw (The Moonbase) Chris Thompson (The Evil Of the Daleks) Martin Johnson (The Tomb Of The Cybermen) Peter Kindred (Fury From The Deep), and Roger Cheveley (The War Games) all created signature set designs for the series. At the heart of many of these designs – from the Emperor Dalek’s throne room, the honeycomb like cells of the ice tombs on Telos, to the Pop Art minimalism of the War Room – was an attempt to widen the visual scale of the programme, to infuse a sense of awe and power into the look of the series albeit on a very modest budget. Once again, the design of the series was influenced by the advances in industrial and computer design, the use of new materials and techniques and by the work of other production designers, particularly in the science fiction and spy film genres.

A key designer who epitomised the modernist vernacular in design was Ken Adam. His work on the Bond films was highly inventive, crammed with gadgetry, angular Expressionism and smooth, cold surfaces. It was a mixture of the truly exotic and overt consumption, nowhere more so than in his ‘gold cathedral’ designs for Fort Knox in Goldfinger and the volcano base in You Only Live Twice. He grabbed onto new materials, revelling in ‘space age’ plastics and steel, bright, pure colours as an intentional statement of the ‘futuristic’ and ‘modern’. His German upbringing found equal expression in the way he used vast spaces, strange angles and shapes. The interrogation chamber in Dr. No is redolent of this dynamic with its barred circular skylight casting warped shadows into the space, and its cold space dominating the human figures that populated it.

On television it was the work of Harry Pottle and Wilfred Shingleton that captured the 1960s love affair with the spy genre, modernism and Edwardian and Victorian eccentricity. Pottle and Shingleton created the look of the filmed Emma Peel episodes of The Avengers, where the design was a collision between Mod, Futurism and the Edwardian. In a similar way to Doctor Who, Pottle and Shingleton tended to imply spaces, rather than elaborately build them, probably for budgetary reasons, and their realisation of fantastical landscapes and interiors embraced a simplistic Pop Art vibe.

If you compare the sets for The House That Jack Built episode of The Avengers, which featured an automated house with revolving rooms and changing corridors, to the sets for The Evil Of The Daleks and The War Games for example they have a similar economy of design, mixing futuristic machinery with Mod and Expressionist aesthetics, and in the Dalek throne room a bit of Buckminster Fuller’s geodesic dome designs and loads of blacked out spaces. As stated in Reading Between Designs: Visual Imagery and the Generation of Meaning in The Avengers, The Prisoner, and Doctor Who by Piers D. Britton and Simon J. Barker, “Pottle created a flexible idiom in which generic conventions as diverse as gothic horror and drawing-room comedy could appear to be natural bedfellows”. Pottle’s subtle wedding of Victoriana and futurism is elegantly captured in Chris Thompson’s work on The Evil Of The Daleks which uses his counterpoising of styles to define the Victorian haunted house themes provoked by the episodes set in Maxtible’s home and laboratory and the clean futurism of the Dalek city on Skaro.

Shingleton’s work follows a similar trajectory, full of intricate whimsy and surrealism, and his legacy continued to shine in The Fearless Vampire Killers, the Mod spy thriller Sebastian and television’s Strange Report. His mix of Pop Art and Edwardiana can be seen as an influence on Peter Kindred’s designs in Fury From The Deep (Maggie’s pad is so, so groovy), Thompson’s previously mentioned work on The Evil Of The Daleks, Christopher Pemsel’s homage to the spy vibe created on television by Shingleton and Pottle in The Enemy Of The World and Roger Cheveley’s mix of Ken Adam, Bridget Riley and the nightclub UFO for The War Games’ futuristic Modness. Cheveley in particular layered in a psychedelic palette to the designs of the War Room, the interrogation chambers and the SIDRAT embarkation areas. A big influence here was Peter Wynne Willson, an internationally renowned lighting designer and inventor who worked with Pink Floyd between 1966 and 1968 when he created light shows for their performances at UFO and the Roundhouse.

On the subject of Pink Lloyd’s lighting effects, it’s also important to flag up an important relationship between Doctor Who and the BBC’s then flagship music programme Top Of The Pops. Both programmes shared a ‘suck it and see’ wild experimentation with set design, happy accidents with camera trickery, with TOTP embracing Bernard Lodge’s idea of using the feedback from a camera pointed at a TV monitor, and often testing out ideas with lighting and new fangled processes such as Chroma-Key. The sparse set designs, back projections, loopy camera tricks (see Maggie’s suffocation in Fury From The Deep for an example) visual feedbacks and strange solarisation effects became part of the tripped out aesthetic of both shows. The relationship that started between these shows in the late 1960s very much informed the keyed up industrial psychedelia and the pop video aesthetic respectively of the Jon Pertwee and early Peter Davison eras of the show. 

Beyond The Infinite
The ultimate statement in high modernism and psychedelia emerged in Stanley Kubrick’s 1968 epic 2001: A Space Odyssey. This film, along with the 1960s fascination with the ‘space age’, definitively set the standard for much of the realistic science fiction cinema to come and supplanted the kitsch retro looks of 1950s B movies with design informed by spacecraft consultants Frederick Ordway and Harry Lange.

As detailed by George DeMet, “IBM, Honeywell, Boeing, General Dynamics, Grumman, Bell Telephone, and General Electric all provided copious amounts of documentation and hardware prototypes free of charge in return for "product placements" in the completed film. Lange was responsible for designing much of the hardware seen in the film. While earlier science fiction films had aimed for a streamlined "futuristic" look, 2001's production design was intended to be as technically credible as possible. Production designer Anthony Masters was responsible for making Harry Lange's design concepts a reality. For greater authenticity, production of many of the film's props, such as spacesuits and instrument panels, was outsourced to various aerospace and engineering companies.”

10th May 1968 was the London premiere of the film, the day before the third episode of The Wheel In Space was transmitted. The series’ designers would certainly have been aware of the production’s attempt at complete realism in the way interiors were designed and constructed and the way that the film’s special model effects would set a high benchmark. It clearly informed the BBC model unit’s efforts to produce the very slick work for The Space Pirates and generally the standard of effects work improved vastly when the series went into colour. 

Ironically, the relationship between Doctor Who and 2001 involved the two production teams swapping ideas and influences. In 1965, when the film was in pre-production, and The Daleks' Master Plan was being screened, the then producer John Wiles received a call from MGM's studios at Borehamwood, North London. As Peter Haining’s The Key To Time noted, “The Visual Effects team, headed by Wally Veevers and Douglas Trumbull, are intrigued by the Doctor Who crew's achievements... both in the illusion of weightlessness - as seen with the death of Katarina in episode four - and in matter transportation, demonstrated when the Doctor, Sara and Steven are projected to the planet Mira. Giving credit to director Douglas Camfield, Wiles explains that the space-travel scenes were accomplished by techniques involving the use of special transparencies and video-effects generators, and that the weightless shots were done simply by aiming a camera vertically upwards at an actress suspended immediately above by a wire from the studio ceiling. Curiously enough, when 2001 is eventually released in 1968, permutations of those same techniques, pioneered by Camfield in Doctor Who, are clearly in evidence."

The favour was returned some eight years later, in 1973, as Haining reported in The Key To Time, "A new season of Doctor Who...introduces...a new set of title graphics, again designed and executed by graphics specialist Bernard Lodge but this time using rostrum camera animation for the 'time tunnel' background...Lodge confesses to being influenced by Douglas Trumbull's 'Star Gate' effects in 2001, and to using the same technique to create the patterns which swirl out of nowhere and past the camera for the Doctor Who titles."

As the ‘star gate’ trip in 2001: A Space Odyssey came to an end so did the optimism of the mid-1960s. Doctor Who re-emerged in 1970 with a new leading actor, initially an earthbound setting and an emphasis on realism. The counter-culture of the late 1960s also undertook a critique of the design it both plundered and influenced. Design, particularly fashion, became part of a tactic of bricolage and of self-sufficient living on the margins of capitalism, as an opposition to the wastefulness of the consumer society. As well as a distancing from the futuristic couture of the mid-1960s, the political concerns of diverse movements of the period brought various forms of dress from exotic cultures into Western fashion, in an attempt - perhaps contradictory - to celebrate rather than exploit the Third World.

How this style and this cultural change impressed itself on the production of Doctor Who is…well…another story.
 
Designing Who 2 (c) 2009 Frank Collins. If you wish to quote from this article please ask the author's permission. Hey, why don't you commission me to write some more!

< Part 2: Mods On The Moon
< Part 1: Cyber Suits You, Sir!

Bibliography
 
Doctor Who - The Key To Time (Peter Haining, W H Allen 1984)

About Time: The Unauthorized Guide to Doctor Who: 1966-1969: Seasons 4 to 6 (Tat Wood and Lawrence Miles, Mad Norwegian Press 2006)

Reading Between Designs: Visual Imagery and the Generation of Meaning in The Avengers, The Prisoner, and Doctor Who (Piers D. Britton and Simon J. Barker, University of Texas Press 2003)

Fear And Fashion In The Cold War (Jane Pavitt, V & A Publishing 2008)

Cold War Modern – Design 1945 to 1970 (Edited by Jane Pavitt and David Crowley, V & A Publishing 2008)

http://www.vam.ac.uk/collections/fashion/features/1960s - V&A’s 1960s Fashion And Textiles features

http://www.bbc.co.uk/doctorwho/classic - Second Doctor Archives, galleries and episode guides

http://www.spyvibe.com - 1960s Spy Style. Accessed features ‘Set For Adventure’ and ‘Mods To Moongirls’. Thanks to Jason Whiton for his superb website.

http://worldofkane.blogspot.com - Retro Candy For Your Eyes And Ears. Accessed articles on Paco Rabanne, Andres Courreges, John Bates and Pierre Cardin. Thanks to Will Kane for the incredibly rich visual material on his website.

http://www.palantir.net/2001/meanings/dfx.html - 2001: A Space Odyssey Internet Research Archive - The Special Effects of "2001: A Space Odyssey" by George D. DeMet, originally published in DFX, July 1999

http://boxcutters.net/blog/2009/04/12/ - Boxcutters – It’s Television Dissected. Accessed Ep.177 dated 12th April 2009, of their podcast for the interview with Alexandra Tynan.

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Part 2 / Mods On The Moon



The Cybermen were arguably the pinnacle of costume design development in the mid-1960s period of Doctor Who and remain as an iconic representation of how their design changed in a period where fashion, particularly French and British design, reflected the optimism of the space-age, embraced the use and combination of new materials and set the look for the future that would reverberate into the present day. Doctor Who got into the groove and costume designers Daphne Dare, Martin Baugh, Barbara Lane, Sandra Reid, Bobi Bartlett and Nicholas Bullen all clearly grabbed the opportunity to bring signature 1960s futuristic designs to the series, reflecting the explosion of creativity that they found themselves in the middle of.

The design team was clearly influenced, as were many others of the period, by British designers like Mary Quant and John Bates, and the French futurist triumvirate of Pierre Cardin, Paco Rabanne and Andre Courreges.

Cardin’s definitive "Cosmos" collection of 1966, featuring woollen mini-shift dresses with huge cut-outs or graphic target patterns of different colours, worn with domed felt helmets, had a major and lasting influence on how we thought we would dress in the future. "The clothes that I prefer are those I invent for a life that doesn't exist yet - the world of tomorrow," he was quoted. This influence seeped into a vast array of films and television shows in the mid 1960s and through to the mid-1970s. If Dior embodied the old guard, dressing the stoical aristocratic beauties clinging onto their pre-war way of life, then Cardin was the torchbearer of a world of social and sexual revolutions, industry mechanisation, and space travel.

As the '60s dawned, Cardin's vision tuned into the Futuristic movement that was echoed in his purity of line, the geometric shapes and graphic silhouettes that he fabricated from body-conscious jersey, vinyl, Perspex, and a fabric called "Cardine" that he invented to mould into 3D patterns. “I was on the moon in this period," reflects Cardin, who also dressed the Beatles in their definitive collarless suits. The collarless Nehru jackets they wore for their famous Shea Stadium performance of 1965, a blend of minimalism and modernism, would influence countless television programmes and films; everyone from Blofeld in the James Bond films through to Ed Straker in Gerry Anderson’s UFO. The Nehru style can be predominantly seen in the costume designs for The Power Of The Daleks, The Enemy Of The World and for the War Lord and War Chief of The War Games. The ‘spy vibe’ would continue well into Doctor Who’s run in the 1970s, with the crowning glory of the Nehru suited Roger Delgado, oozing Bond villainy as The Master.

Courrèges graduated in engineering before studying fashion and textile design. In 1961 he established his own fashion house and began to develop a different look. His Spring collection of 1964 showed radically different clothes. These designs included angular mini dresses and trouser suits using heavyweight fabrics like gabardine. Many of the outfits had cut-out midriffs and backs and were worn without a bra. These were matched with flat boots, goggles and helmets suggested by the equipment worn by astronauts. The stark shapes and white and silver colour scheme immediately earned the collection the name ‘Space Age’. Courrèges influence on Doctor Who could probably be traced back to the costumes for Maaga and her Draahvins in Galaxy Four that embrace the futuristic and military look. Many of the costumes we see in The Power Of the Daleks (the utility suits and goggles), The Macra Terror (an exaggerated militarism using PVC and goggles), and through to The Seeds Death (the Earth based security forces encompass Perspex helmets, PVC and vacuum cleaner attachments) are all influenced by Courrèges’ minimalist futurism.

Paco Rabanne was a trained architect turned fashion designer. His architectural background led him to use disks cut from metal or plastic, linked with wire and other interesting techniques when he created his fashions. In his hi-tech 1960s period he produced metal, vinyl and plastic link dresses. These fashion experiments were important in pushing the boundaries of acceptable clothing to wear on the street. In 1966 Rabanne created his version of the moon-girl look in Perspex and metal and also plastic and acrylic. Rabanne is best remembered for his 1969 gold metal sculptured dress that inspired outfits for the film Barbarella. His influence, and that of Barbarella, can be seen in the costumes for The Space Pirates, for example, where the future gains a certain exoticism and a kitsch quality with oversized insignia and metallic trims on suits.

Dedicated follower of fashion
But when did Doctor Who really go Mod? Although there were definitely some very Mod touches with Dodo Chaplet’s costumes in The Celestial Toymaker, featuring bold Cardin ‘Cosmos’ like symmetric shapes, things really began to stir with the arrival of Anneke Wills in 1966, who played Polly sporting some fantastic costumes by Finnish designers Marimekko. Her debut in The War Machines brought the series into an age where designers imagined a utopian future and the rapid pace of science altered the relationship between the body and technology and a series of visual proposals emerged that suggested not only how we would dress in the future but also how costume and set design would reflect the concerns of the age: pollution, security, nuclear conflict, fall-out, communication and surveillance.

On Doctor Who, it is the work of costume designer Martin Baugh that should be singled out here. Baugh was responsible for some of the series’ major design statements in The Wheel In Space, The Ice Warriors and The Enemy of the World. In The Ice Warriors, his psychedelic costume designs for the scientists of Britannicus Base were based on the patterns of printed circuits. The idea came from his belief that in the future there might be machines that can automatically spray clothes onto a person. This immediately brings his costume designs into the realm of fashion futurologists such as Cardin, Rabanne and Courrèges, all trained either as engineers or architects, and their use of new materials like vinyl and PVC, geometrical forms and mathematical precision, and sculptural qualities and motifs such as circles, targets, lightning bolts.

Like Cardin, Baugh designed costumes to suggest a uniform, where a small group formed some kind of futuristic army or technical crew. His later designs for The Enemy Of The World and The Wheel In Space take the popular jumpsuit look, immortalised in the 1960s by the John Bates designs for Diana Rigg in The Avengers, and using synthetics to produce a highly utilitarian look whilst also exaggerating the silhouette and providing much freedom of movement. This figure-hugging suit was also passed on to the character of Zoe Herriot, equally infamous for her tight fitting sparkly cat suit as worn in The Mind Robber. Baugh was also clearly capitalising on the ‘spy vibe’ of the late 1960s, films like Modesty Blaise, Barbarella and especially the exceptional work of costume designer Giulio Coltellacci in the Italian science fiction film The 10th Victim.



Within the same period as Courreges' Moon Girl collection (1964), Coltellacci made great use of fun elements like geometric cut-outs, two-tone and striped motifs, and PVC boots and helmet/visors. Coltellacci’s influence can clearly be seen in Mary Peach’s wonderful leather outfits in The Enemy Of The World as well as the PVC black and white geometric one piece and helmet designs for the guards’ outfits. The black and white styling also informed the cat suits and padded jackets of the command crew in The Wheel In Space. Tanya Lernov, played by Clare Jenkins, was certainly a combination of Ursula Andress and Diana Rigg in her figure hugging design that was part space suit, part leisure wear.

Other contributions from designers Nicholas Bullen on The Krotons and The War Games and by Sylvia James on The Seeds Of Death saw out the influence of futuristic fashions in the series. Increasingly, the space age dream was being replaced by references to hippie and protest culture. Bullen’s work on The War Games is outstanding as it embraces historical periods as well as the ultra-futuristic wear of the War Lords and the War Chief. It could be best summed up as a greatest hits of 1960s fashion. James’ designs for the operators of T- Mat radically avoids figure-hugging sexiness and the costumes are actually rather unflattering, particularly for the male characters, even though they do use modern materials like vinyl and PVC. The major drawback for the designers of Doctor Who in the late 1960s was that all of their work was being transmitted in black and white and there is a frustrating sense that the Troughton stories aren’t quite in the groove because they don’t embrace the explosion of colour that epitomised so much of 1960s design.

Designing Who 2 (c) 2009 Frank Collins. If you wish to quote from this article please ask the author's permission. Hey, why don't you commission me to write some more!

> Part 3: Pop Art Sets And Star Gates
< Part 1: Cyber Suits You, Sir!

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Once again it is my pleasure to present a recently published article from the Doctor Who Appreciation Society's magazine Celestial Toyroom. Just published in the Christmas issue 380/381(with a splendid Target books homage by cover artist Lee Carey), this is a companion piece to the earlier essay on design in the Classic Series, which you can find here, that covered the work of Peter Brachacki and Ray Cusick.

Designing Who 2 (c) 2009 Frank Collins. If you wish to quote from this article please ask the author's permission. Hey, why don't you commission me to write some more!

Part 1 / Cyber Suits You, Sir!
As Doctor Who cemented its popularity and continued into the late 1960s, it wasn’t just the leading man that underwent a bit of a change. As William Hartnell became Patrick Troughton, the series also emerged from a post-war European aesthetic where Daleks, spaceships and stiff upper lips all reflected Britain’s desire to at least be seen as a player on the political world stage whilst subtly exorcising its various, collective demons of the Second World War. To an extent, the early years of the series, in terms of its design at least, were still trying to shrug off the austerity of the 1950s and reach back to a pre-war European design intellectualism.

By the time of The Chase, Hartnell’s hip-ness was simply, and rather embarrassingly for the production team, reduced to featuring a clip of The Beatles on the TARDIS’ time/space visualiser. Ironically, in that very moment, the programme saw its own future. Those loveable Liverpool mop-tops, in hindsight, tell us more about the incoming actor Patrick Troughton and what the series would become, narratively and visually, than they do about the soon to be departing Hartnell and the previous two years of adventures.


The future is now
The thaw in the series own attitude to the zeitgeist of the 1960s can also be seen in The War Machines. It’s not only an early template for the now instantly recognisable format of Earth-bound contemporary adventures that would become the yardstick for the series’ own narrative but it’s also an indication of how the Wellesian science fiction romance of the first three years of the programme was starting to give way to the rapid cultural changes that Britain in the mid-1960s was undergoing. The scenes in the Inferno nightclub, whilst suggesting the growing distance between Hartnell’s portrayal of the Doctor and the younger members of the audience by positioning him as a truly out of step and out of time figure, at least demonstrate that the visual identity of Britain in 1966 was very different from that of 1963 in An Unearthly Child. 

It’s clear the world had moved on since the departure of Ian and Barbara in The Chase. Taking this analogy a little further, how Ian and Barbara, away from contemporary Britain for three long years, would potentially negotiate their way through, and accept or not, the changes in culture and politics is exactly the journey that the series itself would undertake from 1966 onwards as the producers took the extremely bold move of replacing their lead actor. In the end, Troughton represents both the huge cultural shift in the way the series would engage directly with the audience and the how such an audience would process the explosion of new British and European style, ideas and politics.

Whilst we may utter the cliché ‘the swinging sixties’ and pay lip service to The Beatles, we must remember that the period was overshadowed by the threat of nuclear war and the assassinations of JFK and RFK, Martin Luther King and Malcolm X. It could be said that, for Britain particularly, it was the death of Winston Churchill in 1965 that represented the extinguishing of the last embers of Empire. A new Britain was already waiting in the wings. Violence, fear and, indeed, revolution was reflected in all the new, exciting, radical, and subversive events and trends of the period. New forms of artistic practice were explored in an attempt to redefine the artist’s role in society.

The way design shifted from ‘form follows function’ was a key influence in the way consumer culture developed in a period of radical political change as 32 countries gained independence from their European colonial rulers. The visual art, design, music, literature, cinema and television of the 1960s, unlike the 1950s, was not about looking back and they acted as articulations of how a rigid culture, unable to contain the demands for greater individual freedom, broke free of the social constraints of the previous age through extreme deviation from the norm. If you look at a list of the technological developments that occurred in the decade there is an insight into how rapid the changes were since the start of Doctor Who in 1963. The contraceptive pill, the first working laser, human space flight, satellite broadcasting, advances in computing, a prototype internet.

The future had arrived.

Cyber aesthetics
And the future arrived on Doctor Who through the appointment of Christopher Magnus Howard "Kit" Pedler by producer Innes Lloyd and script editor Gerry Davis, both of whom had been seeking to take the show away from what they saw as 'whimsy'. Pedler’s influence was soon felt in his ideas about humanity’s increasing dependence on computers in The War Machines and with the creation of the Cybermen, a symbolic fear of the dehumanising effects of replacement surgery, in The Tenth Planet.

The way the appearance of the Cybermen was changed and adapted over the period of 1966-69 in part summarises some of the responses being made by costume designers on the show to the cultural zeitgeist of the late 1960s. The original design for the Cybermen was by Sandra Reid, later known as Alexandra Tynan, trained in Fashion and Textiles at Belfast College of Art before moving to London in 1963, where she worked in the costume departments of the Royal Shakespeare Company, the National Theatre and most recently, as Head of Costume at the Glyndebourne Festival Opera, one of the world's leading opera houses. She was employed at the BBC from 1964 to 1968, sharing an office with fellow costume designer Daphne Dare in 1966, and it was her original designs that featured in The Tenth Planet and that she later continued to adapt in The Moonbase and Tomb Of The Cybermen. The original design, of a full jump suit of blue jersey with a plastic body suit overlay, was augmented by the iconic headpiece with plastic handlebars and lamp, the chest piece and various amounts of tubing and wiring.
 

It’s entirely possible that Reid’s ideas for the look of the Cybermen, from their original design through to the many variations produced by her and later by costume designer Martin Baugh during the 1960s, was informed both aesthetically and philosophically by the simultaneous developments in art, fashion, design and science of the period. The notion of cybernetics, the science of control and the development of systems of control, didn’t really have a huge amount to do with what the Cybermen actually looked like and likely informed their philosophy whilst marching across the moon or popping out of a sewer.

They are best described as cyborgs, part man and part machine, feeding into Pedler’s own ruminations on the development of prosthetic limb replacement and spare part surgery with their legacy stretching back to Mary Shelley’s Frankenstein and the robot Maria from Lang’s Metropolis. Media guru Marshall McLuhan’s ideas about technology becoming prosthetic extensions to the human form clearly informed the pioneering work of British architectural practice Archigram (cybernetic buildings), Australian interactive architecture collective Coop Himmelblau (early experimental works included “Soul Flipper”, a face helmet that was sensitised to react to movements of facial muscle and skin to transmit optical and acoustical signals) and the experimental performance art of Krzysztof Wodiczko with his Personal Instrument (a piece that could isolate the wearer from the effects of environmental sounds) that looks for all the world like a prototype Martin Baugh design for the Cybermen as seen in The Invasion.

A number of technological leaps were being made at the time about which Pedler expressed his fears through the Cybermen. Patents for a head mounted stereophonic television display had been filed at the US Patent Office in the same year that Manfred Clynes and co-author Nathan Kline first coined the phrase "Cyborg" in a story called "Cyborgs and Space" published in Astronautics (September 1960). By 1966 Bell Helicopter Company performed several early camera-based augmented-reality systems. In one, the head-mounted display was coupled with an infrared camera that would give military helicopter pilots the ability to land at night in rough terrain and in 1967 Hubert Upton invented an analogue wearable computer with eyeglass-mounted display to aid lip-reading. In the fine arts, an early project from the Viennese group Haus-Rucker-Co in 1968 created a series of helmets that disengaged the wearer from the entire world. 'Flyhead', 'Viewatomiser' and 'Drizzler' were conceptual helmets to repress the senses.

Cyber couture, space suits and wet suits


Designer Sandra Reid also could hardly have missed the explosion of creativity going on in the world of fashion in 1966. New materials were also being produced with Crimplene and Trevira arriving in 1961 and happily joining the other synthetics such as Acrilan, Bri-nylon, Orlon, vinyl and PVC which provided a whole new design medium for fashion garments. The Fashion Writers Association had started the Dress Of The Year awards in 1963 and the ensemble chosen by Ernestine Carter, Fashion Editor of The Sunday Times for the Dress Of The Year in 1966, included a clear PVC coat by Michele Rosier of V de V for Young Jaeger; a hat by Simone Mirman and boots by Elliott that are all suggestive of the jersey and plastic combination that Reid put together for the first appearance of the Mondasians.  

John French was one of London’s top fashion photographers of the 1950s and 1960s, an era when those who wore and photographed clothing for a living could become famous overnight. French persuaded the art editors of the national press to use his flawlessly lit images of top models and his work appeared in virtually every newspaper and magazine. A key image appeared in a Daily Mail fashion spread in 1965 under the title of ‘Space Hats’ where he presented a model wearing one of Edward Mann’s white PVC helmets, to accompany a white PVC coat, and where the helmet covered half the model’s face with her eyes peeping through two round holes in the material. The hat, akin to the Cybermen design, echoed the iconic ‘tear drop’ modification to the Cybermen helmets in The Wheel In Space. This tapped into prevailing urban mythology about tear drop facial tattoos signifying that the wearer had been incarcerated and or had killed someone whilst in or out of prison. However, it has over time come to symbolise a friend or fellow gang member or family member that has died while the wearer is incarcerated.

Design, especially fashion, architecture and industrial design, embraced the twin concerns of 1960s society – looking optimistically forward into the future, egged on by NASA’s progress in landing a man on the moon, with a quiet agonising about the Cold War and hope for protection against the spectre of nuclear war. The imagery of the Cybermen and the couture of the times reflected the fear of nuclear war in the gas-mask like aesthetics of helmets and futuristic plastic survival suits as well as Pedler’s notion that advanced humans would replace their entire bodies with plastics and metal. Early US space suits, another major influence on the look of the Cybermen, were adapted from pressure suits designed for pilots of high altitude military and experimental aircraft. The first designs for use in space were the American A7L and Soviet Krechet suits. These were designed for walking on the moon during the space race of the 1960's and provided the basis for those used aboard space station and shuttle missions.

There is also the development of the humble wet suit to consider too. In the early 1960s, the British Dunlop Sports Company brought out its yellow Aquaforte neoprene wetsuit, whose high visibility was designed to improve diver safety. Now the foam rubber was sandwiched between two protective fabric outer layers, greatly increasing the tear-resistance of the material. An external layer also meant that decorative colours, logos, and patterns could be made with panels and strips sewn into various shapes. The development of the space suit and the wet suit from the 1960s to the 1980s resembled the Cybermen design similarly evolving from the jersey and vinyl outfits of The Tenth Planet, the looser silver boiler suit of The Moonbase through to the silver wetsuits of The Invasion and The Wheel In Space, all augmented by furniture coverings, vacuum cleaner tubing and practice golf balls to complete the iconic look. By the 1980s, the men from Mondas (or Telos, take your pick) were also getting serious with modified flight suits.

> Part 2:  Mods On The Moon


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